A mini-update on the game


Heya good fellows!

On today's devlog we bring just a few new feats, but so shiny they make good QoL improvements for the game overall.

Menu: Extended Edition

As always, we listened to your requests and finally made the change. We now have the official branding!


The game window now displays our game name and includes a credits screen as part of the menu. So far it hasn't been fully implemented, but a placeholder is there and functional. Additionally, we included a how-to-play section. We are still debating whether to include pictures of our handsome heroes there.

As Unique as a Snowflake

So far our enemies have been a stock NPC that just inherits its logic and stamps a different sprite on them.

For this update, we will now be giving them their own unique capabilities to each enemy. For instance, the Orc will now have more resistance and will no longer be killed by a single shotgun load. When it comes to graphical detail, a new death animation was added before their de-spawn.


New Boss in Town

Until now all enemies are just annoying by their numbers, sometimes overloading the players -although not so much if you run fast enough! For this update we included a boss-like NPC with ridiculous amounts of health. This will shake our beta testers a bit so we are now open to feedback to tune better its stats and balance the gameplay.



Medics and Tanks

We are slowly rolling out tweaks on player's stats depending on their roles. The current implementation now decides with which role the players initiate the match, and if players choose medic, they can self-heal (a passive ability that should be an acquirable upgrade in the final game).

Roadmap

For the next devlog we will include sounds to most common actions and will hopefully release the final implementation of the swap logic. Since we now have roles, this will help us tweak further the differences between player's stats.

See you on the next round!

-Solarflare Fire

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